Analysing video game audio can prove costly for an aspiring audio engineer.
A new video game industry publication by AudioAdvisor claims to be the first of its kind, with an infographic that reveals the prices of audio equipment.
In a nutshell, AudioAdvisors analysis says the cost of audio gear for most video game platforms is more than double the price of video game consoles.
There’s also an estimated $1.2 billion in equipment costs for video game console hardware alone, and $1 billion of video games cost for software.
AudioAdrators analysis is based on an analysis of a video game that was released in 2016.
AudioIndustry News previously reported that audio gear manufacturers are charging $1,500 per hour for a professional sound designer to work on a video for the latest console release.
This could equate to $2.5 million per month, according to AudioAdmins analysis.
The infographic also notes that game developers are paying $5,000 per month to a sound designer, while a game that launched last year was set to cost $9,999 for the Xbox One and $12,999 on the PlayStation 4.
There are also some surprises in the infographic.
It says that audio production for a game can cost $3,000, $4,000 or even $6,000 depending on the type of audio, and the price varies from one game to the next.
For example, in Destiny, a sound editor costs $250,000.
However, in the next-gen game Rise of the Tomb Raider, a music supervisor costs $100,000 and in the last-gen title Hitman: Absolution, a composer costs $350,000!
The infographic notes that for all the data it’s based on, the data is from a single developer and can be considered to be a rough estimate of what might be charged.
This isn’t a full analysis, so it’s impossible to confirm if the prices actually come out to be accurate, but the information does make it easier for developers to track their costs.
What are the most expensive audio gear?
It might not be surprising that a game developer will charge a higher price for audio, but that doesn’t mean it’s the only place where audio costs are high.
There have been other recent high-profile cases of high-priced audio equipment being purchased in the video game space.
A developer in Germany recently purchased a new, state-of-the-art audio system for $6.6 million, and a developer in Australia purchased a $20,000 soundboard for $16,000 in 2015.
The article also points out that there’s a big difference between a sound board and a sound system.
In the case of a soundboard, the sound is fed through a tube, and this is what allows for an accurate measurement.
However for a soundsystem, the tube is fed into an amp, and these amps are used to control the frequency response of the sound system in real-time.
This can lead to a significant price difference, and with a soundcard, the same amp can have multiple channels of audio coming in.
A video game developer might also want to keep in mind that audio hardware is still expensive in comparison to other types of hardware, like consoles and PC games.
A cost of a $50 soundcard can cost around $1 million.
That’s a lot of money to spend on a piece of hardware that’s not a real part of your life.
If you’re considering buying an audio system, be sure to research the cost before you make a decision.
Are you an audio engineer?
There are a few video game companies that have been around for decades, and most of them are still operating today.
However the industry has seen a resurgence recently with the emergence of the new-generation console generation.
Many of the most recent console games include high-end sound design and sound mixing.
With a console release comes a lot more money for game developers, so be sure you’re aware of what you’re paying for before you buy a game.
Is the industry ready for an influx of audio talent?
The industry has been slowly catching up to the new gaming landscape in recent years.
In 2017, the average salary for a video artist was around $75,000 to $100 a month.
A recent report by the International Game Developers Association showed that the average wage for a developer is $60,000 for a full-time worker, and an estimated 1,000 people worked at game developers across the globe last year.
There was a similar report from this year, which found the average cost of making a video in 2017 was $55,000 (although the average price for soundtracks was closer to $10,000).
In 2017 there was also a significant increase in the number of people with a bachelor’s degree, which is a significant jump in the industry as well.
This is not to say the industry is stagnant or has