There’s nothing particularly new about the frequency of the audio, but it does seem that a large portion of the league’s games are played on a per-play basis.
This isn’t necessarily a bad thing, because if a team’s playing well at one point and it’s on the verge of losing, it may make sense to pause and look at the next play.
But if a game is losing at a certain point, and it might be better to pause until the next game, the frequency may not be the best choice.
We can get some insight into that by comparing two different games, and using the same audio sample rate to see how they compare.
If you’re looking for the best audio quality for your game, we recommend going with a sample rate of 32khz or above, as that’s what most of the NBA’s games use.
If your game isn’t up to snuff, though, we’ve also included a guide to selecting the best video codec for audio.
The NBA’s official audio samples have a higher sampling rate than the average NBA game, but the NBA has experimented with different sample rates and has used audio samples of different quality in the past.
The league’s audio team, however, has been experimenting with various audio codecs over the years.
The best codecs are typically based around the “Samples Per Second” (SPS) or “Rate of Acquisition” (ROA) format, which is based on how many samples a sound takes before it is compressed.
For the NBA, that means that a 32kHz sample rate would be ideal for the league, while a 48khz sample rate might not be.
As an example, the NBA uses 16.7kbps for audio samples, and that sample rate is the highest in the NBA.
However, the team has experimented in the last couple of years with using 32kbps.
That is, teams have used a 32khz sample rate, and a 48khz sampling rate.
The sample rate changes depending on the codec, so there are several different codecs that might be best for a specific NBA game.
To give you an idea of what sample rates might be ideal, we’ll look at a few of the most popular codecs: